For the past few months I have been tinkering with ways of teaching the Dewey Decimal Classification System to my students in a manner that does not make their eyes glaze over.
I am a bit of a stereotype as a Librarian inasmuch I love Dewey and what it does, but will admit that to the casual user it can seem a bit complicated andconfusing in places.
To that end I have designed a card game that can be used from Year 7 and up.
It is currently called the Dewey Decimal Classification Card Game but that lacks a certain je ne sans quoi, so if anyone comes up with a blinder of a game name please let me know!
I made test prints to see what they would look like and decided that the cards were a bit too stubby, so I lengthened them slightly as can be seen in this comparison between a first and second generation card.
These are the first eight cards I made, four from the Picture Deck and four from the Dewey Deck.
There are two decks, a Picture Deck and a Dewey Deck, with 32 cards in each.
Each card is unique and has been created with posed Lego minifigures. I am currently creating supplementary cards which I will make available as soon as I am able.
The game rules are as follows:
Each game set should have two decks, a Dewey Deck and a Picture Deck consisting of 32 cards each.
There should also be game rules, please note that players are welcome to adapt the game to the players.
Players encountering the Dewey Decimal Classification System for the first time can play the game using the main classes at the top of each card and at the end of the game get an extra point if they match up the Picture Card with the correct Dewey Card.
Advanced gamers and Librarians can play using the subject specific Dewey Numbers at the bottom of each card
Shuffle the decks but keep them separate
The aim of the game is to have no cards from either deck by the end of the game
Deal out both decks to people playing the game
The Picture Decks must remain face down in front of the players
All players must hold their Dewey cards
The person on the left of the dealer flips their first Picture Card (face up)
If the player to the left of the player that flipped the Picture Card cannot match it with a corresponding Dewey Card they must pick up the card and place it in the middle of their Picture Cards
If the player can match the Picture card with a Dewey Card then the two cards are placed face up next to each other in the middle of the player circle
This continues until a player runs out of Picture Cards
When this happens the Player with no Picture Cards must put down a Dewey Card and gameplay starts to go anti-clockwise
At this point players must swap their Picture Decks for their Dewey Decks
If the person to the right of that player cannot match a Picture Card to a Dewey Card then they must pick up the card
If a player runs out of Dewey Cards then the game reverts to the clockwise direction using Picture Cards
Gameplay can continue until all the cards are used or until a player runs out of both types of cards
This uses only the picture cards
Deal random cards from the Picture Deck to students and ask them to find a relevant book that will match up with the card
The winner is the student that finds the most books
Place both decks of cards face down on a table
Flip one Picture Card and one Dewey Card
If you can match the Picture Card and the Dewey Card put them together, if not flip them face down again and try to match another two
Or click here
Please note: the game is still in active development and as such the rules and cards may change with little to no warning. The game is stable enough to play.
The game is free to download, use and share but please credit Teen Librarian as the originating source if sharing with colleagues.
If you would like to offer comments, criticisms and suggestions on how the game can be improved, please leave them in the comments field below.